Changing the Way We Teach the Ancient World
Engaged Learning Tools for Ancient World Classrooms
This project aims to transform the learning environment of undergraduates who take courses about the ancient world specifically, and humanities as a whole more generally, both at the University of Michigan and (potentially) across the globe. The goal is to move students away from the traditional mode of history classes, in which they are mainly passive obtainers of information (listening to lectures, reading, taking notes, etc.) and to allow them to engage with a series of hands-on learning activities, both on campus – through the Kelsey Museum and interactive websites – and globally (the latter through social media, video conferencing with our partners in Russia (Moscow State University) and Israel (Tel Aviv University), and virtual travel).
Over the past few years, the team has been experimenting with a wide and diversified array of teaching and learning tools. The Transformation project will scale those tools that proved most effective and promising to create a broad learning apparatus that will facilitate engaged learning of the ancient world throughout the Michigan campus and beyond. The work will involve the creation of digital and electronic learning tools, web design, filming video clips for class material, and creating a research app for the Kelsey Museum:
- The Kelsey Experience: a variety of digital tools and a web-based infrastructure associated with the real ancient artifacts at the Kelsey museum that provides a hands-on research experience for large enrollment undergraduate classes
- The Kelsey Research Zydeco App (KRZA): An app that will facilitate engagement and research by undergraduate students at the Kelsey Museum using their cell phones and tablets
- Teaching with Video Clips: The creation of video clips coupled with interactive digital learning tools that will facilitate “virtual travel” to sites in the Mediterranean associated with the ancient world
- Global Experience and Video Conferencing: Creating a digital infrastructure for video conferencing for ancient world classes, currently with partners in Moscow and Tel Aviv, but with the ability to add more locations in the future
- An Interactive Image Database for the Study of the Ancient World: The development of digital, interactive tools for students to study images related to the ancient world.
About 3,500 students enroll in classes about the ancient world every year on the Ann Arbor campus, and the goal is for all of these students to be able to enjoy the fruits of this project.
Project Team
Tom Bray, Digital Media Commons
Nikki Branch, LSA
Yaron Eliav, LSA
Julie Evershed, LSA Language Resource Center
Sharon Herbert, LSA
Steve Lonn, Learning Education & Design Lab
Chris Quintana, School of Education
- 21st Century Artist Internships
- 3D Printing
- 4T Virtual Conference
- ABL Redesign
- Action Based Collaborative Approach to Teaching
- Actively Learning Sustainability
- AE-VACI
- Air Supply
- ARD
- Art in Public Spaces
- ArtsLab
- Barger Leadership Bridge Institute
- Basic Training
- Big Data
- Black Art, White Cube
- Bluecorps
- Bridging Practice to Theory
- Campus Farm
- CATS
- Changing the Way We Teach the Ancient World – Assessment
- Cleveland Design Lab
- CLOSUP in the Classroom
- Common Reading Experience
- Community Engagement Consortium
- Community Immersion
- Community Stories
- Community-Based Learning
- Compute to Learn
- Computing CARES
- Construction
- Construction as a Stimulus Hub
- Contested Borders and Immigration Enforcement
- Cultural Entrepreneurship Initiative
- Cumulative Skills Problems
- Declare
- Deliberative Learning
- Detroit Center Connector
- Dialogues In Feminism
- Digital Archiving of Reconstructed Performance
- Digital Badges
- Digital Signal Processing
- Digital Writing
- El Sistema
- ENGAGING THE ARCHIVES
- Engaging Visually Disabled Students in Science
- Flipped Classroom
- Food System
- Gameful Assessment in Michigan Education (GAME)
- Genetics Laboratory
- Global Feminism Archive
- Graduate Students
- Great Lakes History
- Health Policy Residential Course
- Health, Biology and Society Course
- Heritage Datascape
- Human-Centered Design
- Hybrid Modular Courses
- I Want to Make a Difference
- i-Newton
- Innovation In Action
- Inquiry-Based Learning – Astronomy
- Inquiry-Based Learning Training
- Interactive Satellite Solar Lab
- Interprofessional Service-Learning
- Into the Wind
- Intro Physics Labs
- Journal of Medicine
- Journey to Inner Space
- Kelsey Museum of Archaeology
- Liberating Lens: Jewish Photographers
- LIFE Project
- Living Lab Program
- Maestro
- Making Music
- Making Physics Real
- Medical Device Sandbox
- Memory, Aging & Expressive Arts
- Mentoring in Linguistics
- Michigan Makers
- Multidisciplinary Experiences
- Museum of Art Exchange
- Nursing Education
- ON SITE: Teaching Architecture in the Mobile Classroom
- On the Drawing Board
- Online Tool
- Personalizing Education at Scale
- Polish Theatre Lab
- Predicting the Academic Success of Students (PASS)
- Preparing Our Community
- Prison Course
- Queer Ecologies
- REIMAGINING CITIZENSHIP
- Roots Music Immersion
- Ross Leaders Academy
- SecondLook Computer Tablet Applications
- Self-Regulated Learning in Public Health Guided by Principles of Innovation
- Senior Design Experience
- Sensors for Intelligent Infrastructure
- Side-By-Side
- SLIP
- Social Work Services to African American Families
- STEM Studio
- STEM-IPLC
- Student Partnerships in Arts and Technology
- Sustainable Design
- Tactile Technologies for Play and Learning
- Teacher and Social Work Competencies
- Team Action Projects in Surgery
- Team Projects in Engineering
- TECH/Organic Technology
- Transactional Lab
- Translation Interface
- Transportation to Botanical Gardens
- UMSI Design Clinic
- Undergraduate Internships
- Virtual Dissection in Kinesiology and Dentistry
- Virtual Dissection in Nursing
- Virtual Reality Environment
- Virtual Translation
- webzyme
- Whole Engineer