Building a Community of Engaged Learners and Teachers

What if classes were structured more like well-designed games?

That’s exactly what the Gameful Assessment in Michigan Education (GAME) team hopes to find out by growing and scaling a learning community at Michigan based upon gameful learning and teaching. Supported by GradeCraft, a learning-management system created by Barry Fishman, a U-M professor of information and education, and Caitlin Holman, a U-M PhD candidate in information, this approach encourages students to take more risks as they explore new paths toward personal goals.

More

In Archive