REIMAGINING CITIZENSHIP

THE CITIZEN INTERACTION
DESIGN PROGRAM

What is the Third Century Initiative?
As U-M prepares to celebrate its bicentennial in 2017, the Third Century Initiative has been established to inspire innovative programs that enhance the student learning experience and develop creative approaches to the world’s greatest challenges.
ENGAGING THE ARCHIVES

ENCOURAGING STUDENTS TO DISCOVER
THE PAST AT THE BENTLEY HISTORICAL LIBRARY

What is the Third Century Initiative?
As U-M prepares to celebrate its bicentennial in 2017, the Third Century Initiative has been established to inspire innovative programs that enhance the student learning experience and develop creative approaches to the world’s greatest challenges.
GAMEFUL ASSESSMENT IN MICHIGAN EDUCATION (GAME)

BUILDING A COMMUNITY OF
ENGAGED LEARNERS AND TEACHERS

What is the Third Century Initiative?
As U-M prepares to celebrate its bicentennial in 2017, the Third Century Initiative has been established to inspire innovative programs that enhance the student learning experience and develop creative approaches to the world’s greatest challenges.
What is the Third Century Initiative?
As U-M prepares to celebrate its bicentennial in 2017, the Third Century Initiative has been established to inspire and fund innovative programs that intensify learning experiences while addressing global challenges into our third century.

TAKING ON GLOBAL CHALLENGES

Many of the most pressing problems facing our region, nation and world are highly complicated and require expertise from multiple perspectives. Given the university’s long-standing commitment to the public good, combined with our breadth and depth of expertise across the institution, faculty and students are uniquely positioned to collaboratively take on these challenges. Our goal is to have a lasting and positive impact on the world. Funded Projects

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INTENSIFYING LEARNING EXPERIENCES

In order to prepare our students for the ever-changing world of the future, the university must enhance its traditional strength in educating students so that they have broad knowledge, specialized training in at least one field, critical thinking skills, appreciation of the arts and humanities, understanding of the scientific method and the role of science, and quantitative reasoning and numeracy. Our goal is to intensify action-based and innovative educational experiences that expose students to the complexity and volatility that they will face when they leave the university. Funded Projects

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REIMAGINING CITIZENSHIP

THE CITIZEN INTERACTION
DESIGN PROGRAM

An essential role of universities is to educate students to become active and engaged citizens, who will know how to take what they’ve learned and apply it as citizens to their future communities. A team of faculty from U-M’s School of Information has developed an engaged-learning platform — the Citizen Interaction Design program — that’s providing opportunities for students to reimagine citizenship in the context of designing new information and communication services for local municipalities. With the help of a Transformation grant, the project is expanding to serve more students and Michigan cities.

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ENGAGING THE ARCHIVES

ENCOURAGING STUDENTS TO DISCOVER THE
PAST AT THE BENTLEY HISTORICAL LIBRARY

A new Third Century Initiative project is offering students a deep dive into historical archives through courses taught by teams of faculty and library archivists. Engaging the Archives is developing pedagogical practices and providing learning experiences for U-M undergraduates in using primary historical sources, while fostering engaged collaborations between faculty and archivists and developing new learning objectives, tools and analytics to be available for use and reuse by faculty and students for the long term.

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GAMEFUL ASSESSMENT IN MICHIGAN EDUCATION (GAME)

BUILDING A COMMUNITY OF
ENGAGED LEARNERS AND TEACHERS

What if classes were structured more like well-designed games?

That’s exactly what the Gameful Assessment in Michigan Education (GAME) team hopes to find out by growing and scaling a learning community at Michigan based upon gameful learning and teaching. Supported by GradeCraft, a learning-management system created by Barry Fishman, a U-M professor of information and education, and Caitlin Holman, a U-M PhD candidate in information, this approach encourages students to take more risks as they explore new paths toward personal goals.

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