An essential role of universities is to educate students to become active and engaged citizens, who will know how to take what they’ve learned and apply it as citizens to their future communities. A team of faculty from U-M’s School of Information has developed an engaged-learning platform — the Citizen Interaction Design program — that’s providing opportunities for students to reimagine citizenship in the context of designing new information and communication services for local municipalities. With the help of a Transformation grant, the project is expanding to serve more students and Michigan cities.
A new Third Century Initiative project is offering students a deep dive into historical archives through courses taught by teams of faculty and library archivists. Engaging the Archives is developing pedagogical practices and providing learning experiences for U-M undergraduates in using primary historical sources, while fostering engaged collaborations between faculty and archivists and developing new learning objectives, tools and analytics to be available for use and reuse by faculty and students for the long term.
What if classes were structured more like well-designed games?
That’s exactly what the Gameful Assessment in Michigan Education (GAME) team hopes to find out by growing and scaling a learning community at Michigan based upon gameful learning and teaching. Supported by GradeCraft, a learning-management system created by Barry Fishman, a U-M professor of information and education, and Caitlin Holman, a U-M PhD candidate in information, this approach encourages students to take more risks as they explore new paths toward personal goals.